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Once you’ve got VirtualBox installed and your ISO ready to go, you’ll want to open up Virtual Box and click “New” to create a new VM. The most reliable source for this is the Android-x86 project, a team of open source developers that have spent their time porting android code to work on PC hardware. Once that’s done, you can get started with the real work: Acquiring an android ISO formatted disk image. To do so, download the software from the official website and follow the simple install process. The first step is, of course, installing VirtualBox. Installing Virtual Box and Launching the VM
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Since FL is so old it's got a lot of performance to spare, it might still run okay, but it's far from an ideal or even desirable situation.1. Running a DirectX game through a virtual machine on a Linux host inherently requires DirectX emulation (which is what this thread is about, FL on Linux), so you're going to see shitty performance and lots of overhead. DirectX is miles ahead of OpenGL in that area.Īs for the emulation thing, you seem to have confused two things. It's not just devs being lazy or being used to Windows and DirectX, it's that Microsoft actually does amazing work with their tools and support. I dearly hope Vulkan manages to dodge that bullet or it'll just end up in the same shitty drawer as OpenGL. It's design by committee at its absolute worst. Is OpenGL a good example of open source? Hell no.
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There's a lot of bad info on it, the docs are horrendous, the tools are terrible, there's a cruel lack of support for it (AMD performance on OpenGL in Windows is universally panned). OpenGL is a terrible API with a lot of deprecated cruft accumulated from old versions.
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This is not a scientific test, it's an anecdote at best, misleading marketing at worst. Had they spent as much time actually cleaning up their DirectX stack (which has been growing haphazardly for a decade), they probably would've seen an equivalent performance gain. Valve's games run better on OpenGL because they rewrote their entire stack for it.
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